The [Real Time Web Painting] is a an experiment of using new technologies in the traditional world of painting. On a 2m x 3m “Canvas” we will project the creation of digital paintings, at the same time as it will be streamed online so that anyone around the world can follow the creation in Real-Time. If you have a projector at home, tune in thoughtmade.com/rtwp on Friday 17.00 CET to see the creation grow on your own wall.
What’s quite unique with the installation is the fact that we’re using only a standard web-browser and a tool called Harmony, developed by Mr. Doob. It’s basic HTML + CSS + JavaScript. It’s a proof that the Web is the future OS; with very small means you can create very impressive and easily accessible tools.
We’ve invited Emmy Lincoln from ItchySoul as well as Niki Cervin & Fredrika Hoffmann that made an amazing art show at the gallery Makeriet in March. If you are an artists, painter & graphical designer or you just want to join the fun, ping petter@thoughtmade.com
The Candy Machine is now offline
The #ThoughtMade Candy Machine, is a creation by @sidpiraya & @_macke_. It wass located at Minc for a week, Malmö’s Incubator until Friday 14/5 when it was move it over to Inkonst where ThoughtMade #1 was taken place.
Tweet “#ThoughtMade is sweet!” to get some candy.
Update: The first 24 Hours of operation we gave away 109 M&M’s. Awesome.
Update 2: #ThoughtMade Candy Machine’s in MAKE Magazine
Update 3: You’ll find more information about the Candy Machine on http://www.slickstreamer.info/ & http://www.giveawaycandy.com/ so head over there for news on the project.
@_macke_, one of the creators of #ThoughtMade Candy Machine, has built this cute little Spider. Come and see it live on Friday!
by Mashmobile in collaboration with ThoughtMade.
The Mashmobile platform makes it possible to access for example an connected Android phone using a URL. This enables easy access to mobile device content such as photos, current location and much more in Real Time. What is accessible could be defined by an application developer. The platform can be extended to make any data in a mobile device accessible.
Using this technology ThoughtMade and Mashmobile are collaborating to create a Photo Wall that is continuously updated as the participants takes pictures at ThoughtMade.
If you have an Android phone you can participate in the installation. Install the Mashmobile Application from Android Market by visiting https://www.mashmobile.com/signup with your phone’s web browser and follow the instructions. Feel free to play with the application, share you pictures and location with friends and family and manage phone content using the Mashmobile portal.
We will make a registration page available where you can share your Mashmobile ID with ThoughtMade as we get closer to the event. This will makes all pictures taken during the event available on the wall.
If you prefer you can install Mashmobile and register the ID with ThoughtMade at the event.
Find out more about Mashmobile here.
Pull the rope, hanging from above… And big old LED panels brings flowing red light up, up, up as you put your load on. Using old load cells from a truck weight and old score board LED panels from the Danish national arena. Brought together by the Arduino Microcontroller.
Read more about Lighten Your Load on Illutron.dk & a more technical article on Cerulean.dk.
Vector math, video stream and face recognition join together to produce an extraordinary gaming experience. Flat Ball is a Processing based, two-player game, that uses an OpenCV library for face recognition and motion tracking. The idea behind this simple, but entertaining game is to discover the possible interactions between two people wanting to achieve the same goal.
The game starts whenever the camera spots two faces in its field of view. Players have to position themselves on opposite sides of the screen, then a referee’s whistle signals the start of the game. Two footballs show on top of the screen. Players have to use their heads to keep the ball from falling down off the screen for a certain amount of time. If the player’s ball does not fall down, the player wins. If both players keep their ball on head for certain amount of time they both win.
During the exhibition it was clear to see that the most interesting and fun interactions were when people started to compete with each other by pushing the other player out of the camera view. Some players figured out that they can put the balls inside the virtual cone created with their faces preventing the balls from falling down off the screen. The game can be used just for fun or as a simple and engaging team building tool for discovering the competitive or collaborative spirit within the players.
±Pole is an interactive installation presenting a tangible interface which allows multiple users to play with groups of particles and polarised elements. By placing wood blocks on the table, users have control over the digital elements on a projected surface. The aim of this project was to create and intuitive way of controlling a complex system in real-time, allowing experimentation with the interactive elements while creating appealing visuals.
There are three types of elements controlled by blocks of three different types of wood; a generator that shoots the particles at a certain frequency, while attractors and deflectors create the force-fields that affect the trajectories of the particles. Moving the blocks over the table affects it’s position in real-time on the projection. Rotating the generator changes the direction of the particle flow, while the angle in the deflectors and attractors varies the power of the force-field induced by each pole.
Apart from the interaction with the tangible interface, the vertical projection helps users to play with the particles, using the body as a surface to capture them or let them flow through.
Read more about Ishac on his website ishback.com
By CROWD
What will actually be shown on the Touch Table remains to be revealed. We’ll see on the 14th of May.
by Gustav Nipe
We have build together a RepRap. A RepRap stands for Replicating Rapid prototyper, and it is a 3d-printer. It prints physical objects in plastic. Our purpose of assembling the RepRap was that we want to take the discussion of intellectual property one step forward. How is factory workers going to get paid when you can print whatever you want at your home?
by Rob Nero
TRKBRD was my final project in my first year of grad school. It started as a theoretical idea for a brand new way to interface with a portable computer. The interface had never been done before (to my knowledge), so there wasn’t hardware available for me to realize my idea or even test it with people. The only way to realize my idea physically was to use the Arduino electronics prototyping platform and create the interface device myself. With a lot of research, testing, and talking with other Arduino users, I brought my idea to fruition, the TRKBRD (trackboard) was born!
Read more about Rob on trkbrd.it
by Chris Hughes
Chris technology exploits have been featured on Slashdot.com, engadget.com, digg.com, gizmodo.com, Washington Post and The Wall Street Journal. He studied Math at Oxford and Computer Science at UCLA and has since worked in online gaming, at a branding agency and as a software consultant with Handspring, Microsoft, Multiactive, Macromedia and Deloitte. Chris is a passionate MAKE-movement evangelizer and currently involved at Syyn Labs where he spends his time twisting together art and technology.
Follow Chris on twitter and on his personal blog.
Sidetrack from Martina Pagura on Vimeo.
Read more about Jacek & Sidetrack on the CIID project site and his other project in his portfolio
The Sidetrack table peripherally records you as you work in the home, tracing a pattern as you move from space to space. Marker pens plot this pattern as the table spins, oscillating in time with your movement between rooms. Sensors are placed in the areas you want to observe, for example the desk or the kitchen. By placing tags on the table, you purposefully work towards set tasks, with the patterns reflecting the journey towards these objectives. In this way, giving value to the intangible effort and pockets of time you devote whilst working from home.
The Sidetrack concept arose from the research around professionals who – when completely engaged in their work – found it difficult to separate home life from work. In most cases, they were often stationary in front of their desk with little interaction with other areas around the home. They did not generally avoid their work, so the notion of being ’sidetracked’ was a healthy way to alternate their somewhat static day.
The table mechanics were built with the motors from an old printer and turntable combined with custom components to sustain the operation of the arm. The movement of the arm itself is defined by the presence sensors placed around the home, recording where you are, whilst you work. Each day is then recorded on a paper disc for you to reflect and decipher your working pattern, creating a tangible culmination of your working day.
InkQuencer is a step-sequencer that plays music based on camera input. People can draw patterns on paper and then play back the pattern by holding the drawing in front of the camera.
The program receives the images from the camera and draws a scaled down, 32×30 pixel isometric version. On each beat from the metronome, the scrubber runs through a new column of pixels and plays a sound if the pixel is black.
The InkQuencer creates a new way of interacting with a traditional electronic music interface. The possibilities of playful and randomised music sequencing is taken back into the physical world allowing for a more direct tangible way of experimenting with sound and rhythm.
You can read more about Sebastian & his work on his CIID profile and his website: redboatopera.com
by Gizem Boyacioglu / Ishac Bertran
The Discreet Window is a blind that provides visual feedback for a home-office environment about the users’ work activity.
As an ambient display, The Discreet Window is a membrane that communicates the work intensity to both the home-office space and the outside. The more the user works, the less light is coming inside the room. Thus, the less visual contact there is between both sides of the window.
The user operates the blind using the small spheres attached to the control cord as a switch. By matching the colored sphere on the left side with the ones on the right side, the user swaps between the four modes: open, half-open, closed and graph. Selection of the graph mode displays information gathered from the computer about the time spent on work-related activity.
The home-office environment requires discipline to keep consistency in performance. Therefore, there is a need of self-monitoring since the individual is his own reference point in this working space.
Most of the current tools of self-monitoring provide intrusive alerts, bringing the risk of disturbing the optimal work pattern of the individual. Instead, the same information has more attractiveness and influence to the user when presented to him on demand as a summary over time.
The concept aims to offer a self-improvement tool which provides an overview of working routines in a non-intrusive manner.
Playing on words, The Discreet Window displays discreet data in a discrete manner, referring to the nature of the data and the subtlety in the way that is displayed. Moreover, the name gives a wink to Alfred Hitchcock’s movie Rear Window, “La Ventana Indiscreta” in Spanish, which then literally translates as The Indiscreet Window.
GeekPhysical explores how people interact and react physiologically through the use of biometrics sensors including thermal output, heart rate, brain activity, posture, movement, and mechanical body reaction.
One aim is to explore how attraction is perceived and to record patterns and behaviors of physiological responses. Data is gathered and collected into a database of sensory and audio/visual input and displayed as artistic representation of data in the form of video.
Four people sit around a projected area. Heart rate is red. Galvanic skin response is blue. The participant can ‘send’ their bio-signals to others by making eye contact with them. (Lucky for them, because eye contact with strangers is so darnn uncomfortable, we have given them sunglasses). Eye contact results in the signals of heart rate and galvanic skin response moving from one person to another. People can thus exchange their bio-signals and discuss the results.
Read more about Vanessa @ GeekPhysical.com