Från Inkonst och klubbmiljö till skärgårdsö.
Ingen tvivel fanns att det skulle bli ett nästa ThoughtMade, men vi hade ingen aning om var, när och hur. Så en dag kom initiativtagarna till #SSWC, Tomas & Kristin och frågade oss om man inte kunde tänka sig att embedda geekfesten under campet när Sveriges geeks intar Tjärö den 13-15 Augusti. En idé som vi hoppas ni tycker är lika bra som vi.
Denna gång är temat “Lighten up the Camp”. Tänk er skogen i Avatar. Fast på riktigt. Föreställ er en ö, som i nattens mörker bli upplyst av det magiska skenet, skapat av alla installationer. Tälten och träden har vi, men effekterna saknas än så länge. Var med och skapa ljuset.
Rota fram det där projektet du suttit å skruvat på i källarn eller ta med dig vad du behöver för att kunna skapa något under dagarna. Se på andras skapelser och snacka om vad ni kan göra tillsammans nästa gång.
Låt Thoughtmade bli lekstugan, exprimentlaberatoriet och vernissagen på SSWC, så skapar vi tillsammans det ljus som lyser upp den mörka skärgårdsnatten och vars ljus sprider sig och lyser upp det stora molnet.
Det är 56 dagar kvar till båten lämnar fastlandet och seglar mot ön, så sätt igång och snickra. Om du inte redan köpt biljett, var säker på att ligga på tangentbordet 20.00 idag när de sista biljetterna släpps. Skruva in swedensocialwebcamp.se och anmäl dig.
[english abstract]
Next ThoughtMade will take place during SSWC, Sweden Social Web Camp August 13-15. The theme will be “Lighten up the Camp” – think the Avatar forrest but IRL. We’ve got the trees and the tents to project on, but we’re missing the effect enlighten the nights. We’ve got 56 days until the ferry leaves the mainland so start create and build your awesome things. 20.00 tonight is the last chance to get tickets to the awesome camp so be sure to tune in swedensocialwebcamp.se and hang tight on your keyboard.
/ThoughtMade Crew
Fredrik, Jacob, Peter, Petter & Tina
One week ago we opened the doors to the first, but definitely not the last ThoughtMade party in Malmö. We had no idea how it would turn out, if you guys would find it enjoyable & interesting but it was a blast! We no longer have any doubts that we’re on to something.
We’d like to thank you all, first of all for coming and for contributing to the great night and for giving us your support. This is just the beginning of something new and epic scene in the Öresund Region which is cooking!
To be the first time, I think we managed it quite well, but there’s lot to work on. The registration process’s got to be simpler, the communication has to be clearer. It was really hard to reach out with the message of what it was all about. An event, a demo day, a party, a club, a conference?! I think Jonas Lundström who nailed it perfectly:
ThoughtMade – an Innovation Party.
If you didn’t have a chance to join the party, this is how it looked!
And you’re right, we’re already planning the next ThoughtMade, because we can’t wait to see you again, and see more awesome stuff to be shown off! Can you? Most likely it will happen sometime during the fall but we’re still working on finding a good date (one that’s not a klämdag).
We’d be thrilled to hear what you think about the party, how it can can be improved and be even more awesome. We’re already looking for new installations and new speakers so please let us know what you would like to see and hear next time. And if you’re building something, don’t be shy – just hit us with your latest and greatest.
ThoughtMade was made possible thanks to our sponsors, and hard voluntary work by the crew. If you want to see more awesomeness in the region and want to sponsor the next ThoughtMade Party we would be more than grateful!
See you all next time,
Jacob, Peter, Petter & Tina
An awesome video with a collection of the installations on ThoughtMade #1. Shot & edited by Alexander Lang. Thanks a lot for the contribution Alexander!
Wow, I’m in awe. Yesterday was just an amazing day for all of us that’s been involved in ThoughtMade. I’ll try to do some more in-depth recap when I’ve distilled my scattered thoughts but in the meantime, have a look at this twitter flow. It seems the party was appreciated, and there’s room for another ThoughtMade party sometime in the near future. Thanks to all of you who joined, supported & inspired us.
/ Petter
The [Real Time Web Painting] is a an experiment of using new technologies in the traditional world of painting. On a 2m x 3m “Canvas” we will project the creation of digital paintings, at the same time as it will be streamed online so that anyone around the world can follow the creation in Real-Time. If you have a projector at home, tune in thoughtmade.com/rtwp on Friday 17.00 CET to see the creation grow on your own wall.
What’s quite unique with the installation is the fact that we’re using only a standard web-browser and a tool called Harmony, developed by Mr. Doob. It’s basic HTML + CSS + JavaScript. It’s a proof that the Web is the future OS; with very small means you can create very impressive and easily accessible tools.
We’ve invited Emmy Lincoln from ItchySoul as well as Niki Cervin & Fredrika Hoffmann that made an amazing art show at the gallery Makeriet in March. If you are an artists, painter & graphical designer or you just want to join the fun, ping petter@thoughtmade.com
The Candy Machine is now offline
The #ThoughtMade Candy Machine, is a creation by @sidpiraya & @_macke_. It wass located at Minc for a week, Malmö’s Incubator until Friday 14/5 when it was move it over to Inkonst where ThoughtMade #1 was taken place.
Tweet “#ThoughtMade is sweet!” to get some candy.
Update: The first 24 Hours of operation we gave away 109 M&M’s. Awesome.
Update 2: #ThoughtMade Candy Machine’s in MAKE Magazine
Update 3: You’ll find more information about the Candy Machine on http://www.slickstreamer.info/ & http://www.giveawaycandy.com/ so head over there for news on the project.
@_macke_, one of the creators of #ThoughtMade Candy Machine, has built this cute little Spider. Come and see it live on Friday!
Chris continues his work on the braingame. This early prototype was the first attempt at what would happen when a player lost at the EEG Braingame. It proved a bit dangerous and was scrapped in favor of a new design.
17:00 Doors Kicks Open
*The installations will run all evening.
18:00 TROED SÅNGBERG :: Open Innovation
19:00 VANESSA CARPENTER :: Lessons learned, biometric tech
20:00 CHRIS HUGHES :: from geeks to rock-stars
21:00 STEVE JENNINGS :: Making the obvious visible
22:00 CLUB ROOM CLOSES :: Emperor Machine Sound-Check
23:00 CLUB: WIN WIN TOTAL :: 50 SEK Entrance for ThoughtMade Guests
Chris technology exploits have been featured on Slashdot.com, engadget.com, digg.com, gizmodo.com, Washington Post and The Wall Street Journal. He studied Math at Oxford and Computer Science at UCLA and has since worked in online gaming, at a branding agency and as a software consultant with Handspring, Microsoft, Multiactive, Macromedia and Deloitte. Chris is a passionate MAKE-movement evangelizer and currently involved at Syyn Labs where he spends his time twisting together art and technology.
Follow Chris on twitter and on his personal blog.
Steve Jennings founded Maxim, one of Europe’s leading active lifestyle functional food and beverage companies in 1991 and was its CEO through 2000. In 1997, Maxim was acquired by Dutch food group, Prinsen BV. During that time, he successfully managed the integration of the Maxim business into the Prinsen system and oversaw the entry of Maxim into the mainstream grocery channel.
In late 2000, Steve began the development of a healthy snack and beverage platform specifically aimed at teenagers. In 2003, the platform concept was acquired by PepsiCo and Steve became one of the founding members of PepsiCo’s global ‘good-for-you’ foods and beverage UX innovation team.
Ask Steve what he does for a living and the likely response today will be; “start things, connect people, push out the ‘higher-purpose’ UX innovation envelope, encourage kids to be creative and healthy, ride my bike, have an innovative and sustainable impact on people confronted with extreme poverty.”
When Steve isn’t dreaming up ever more creative ways to put business and technology at the service of humanity and make the world a better place, he can be found out running, riding his bike, or watching bands playing live music that rocks ‘hard’
Originally from Hull, England, for the past 7 years Steve has been living in Chicago with his wife Amanda and 2 kids, Rachael (18) and William (13), prior to Chicago, he lived in Eindhoven, NL for 7 years. Steve recently relocated with his family to Malmö, Sweden
by Mashmobile in collaboration with ThoughtMade.
The Mashmobile platform makes it possible to access for example an connected Android phone using a URL. This enables easy access to mobile device content such as photos, current location and much more in Real Time. What is accessible could be defined by an application developer. The platform can be extended to make any data in a mobile device accessible.
Using this technology ThoughtMade and Mashmobile are collaborating to create a Photo Wall that is continuously updated as the participants takes pictures at ThoughtMade.
If you have an Android phone you can participate in the installation. Install the Mashmobile Application from Android Market by visiting https://www.mashmobile.com/signup with your phone’s web browser and follow the instructions. Feel free to play with the application, share you pictures and location with friends and family and manage phone content using the Mashmobile portal.
We will make a registration page available where you can share your Mashmobile ID with ThoughtMade as we get closer to the event. This will makes all pictures taken during the event available on the wall.
If you prefer you can install Mashmobile and register the ID with ThoughtMade at the event.
Find out more about Mashmobile here.
Troed Sangberg is a futurist working at the Sony Ericsson CTO Office. With a core technical background and a keen interest in changes in society, culture and the human mind he tries to explore, expand and project the resulting impacts onto the mobile industry. After over a decade’s worth of mobile experience in developing, project leading and directing strategy at companies ranging from Ericsson, Symbian, TietoEnator to Sony Ericsson one question relevant today would be for how long, or if, we still consider there to be a separate mobile industry. Troed can be followed on Twitter, and his corporate Sony Ericsson blog.
We live in a “developed” country, which is extremely dangerous as it implies there is no further development needed. What the US and Europe are seeing right now is that the action of things is happening increasingly elsewhere. Manufacturing has already moved from the “developed” to the “developing” world. The Asian universities in India and China are graduating engineers – on a high level and with a fraction of European salaries – at a scale that is unknown in Europe. At the same time, the Internet, the virtualization of goods and services, and the social web is leveling the field for the spreading of new innovations via viral and guerilla marketing of especially small and dedicated teams and tribes.
As the threshold for innovation gets lower all the time, we have to rethink what it takes to successfully grow and maintain a thriving society base. With the basics of the Maslov pyramid covered for a greater number of people on the planet every year, these groups enter the innovation market from all countries. And once on that track, the movers and doers can within very short perspectives of only years move and gravitate around innovation hot spots. They are VERY aware where they need to go for capital, customers and personnel. They tend to get drawn to the hot spots of innovation and capital – Silicon Valley and the US, India, Asia and China. And they are prepared to move. There is a global competition for innovation going on. Where the innovators are moving, the next Google, Apple and Skype will rise and propel the economy.
What constitutes these innovation hubs like Silicon Valley, Bangalore and others? Well, there is a lot of thinking and analyzing going on to be able to repeat the pattern elsewhere. In my opinion there are a number of main factors:
- access to innovative people, universities and companies that embrace change
- a diversity and critical mass of different industries that establish an initial local customer base for innovation and research
- a keen sense of the value of innovation for the economy and support structures from government, investors and schools
- the access to venture capital from a number of different sources like business angels, government money, private funds and venture capital
- a great support infrastructure for healthcare, family life and communications
- access to cultural diversity and leisure activities
- an attitude of collaboration and idea sharing – “how can I help you” instead of “what can this guy do for me”
The Öresund region has most of these things covered on a world class level. However, Scandinavia is not the place of big marketing and self-promotion. This region can become one of the major European innovation hubs, with already a lot of brains moving in to the region (and more will with the ESS and other projects). This is one of the best places on Earth to live if you like starting up things while having a great environment for your family and work.
Enter ThoughtMade. This event is showing off what is being invented and tinkered with in the Öresund region. We want people from different aspects of society to meet under leisurely forms in order to take down barriers in thinking and interacting. We all need it, and others need too see it.
Let’s make things happen and tell the world about it! Every idea counts!
/peter neubauer
Founder, ThoughtMade
COO, NeoTechnology
Pull the rope, hanging from above… And big old LED panels brings flowing red light up, up, up as you put your load on. Using old load cells from a truck weight and old score board LED panels from the Danish national arena. Brought together by the Arduino Microcontroller.
Read more about Lighten Your Load on Illutron.dk & a more technical article on Cerulean.dk.
Vector math, video stream and face recognition join together to produce an extraordinary gaming experience. Flat Ball is a Processing based, two-player game, that uses an OpenCV library for face recognition and motion tracking. The idea behind this simple, but entertaining game is to discover the possible interactions between two people wanting to achieve the same goal.
The game starts whenever the camera spots two faces in its field of view. Players have to position themselves on opposite sides of the screen, then a referee’s whistle signals the start of the game. Two footballs show on top of the screen. Players have to use their heads to keep the ball from falling down off the screen for a certain amount of time. If the player’s ball does not fall down, the player wins. If both players keep their ball on head for certain amount of time they both win.
During the exhibition it was clear to see that the most interesting and fun interactions were when people started to compete with each other by pushing the other player out of the camera view. Some players figured out that they can put the balls inside the virtual cone created with their faces preventing the balls from falling down off the screen. The game can be used just for fun or as a simple and engaging team building tool for discovering the competitive or collaborative spirit within the players.
±Pole is an interactive installation presenting a tangible interface which allows multiple users to play with groups of particles and polarised elements. By placing wood blocks on the table, users have control over the digital elements on a projected surface. The aim of this project was to create and intuitive way of controlling a complex system in real-time, allowing experimentation with the interactive elements while creating appealing visuals.
There are three types of elements controlled by blocks of three different types of wood; a generator that shoots the particles at a certain frequency, while attractors and deflectors create the force-fields that affect the trajectories of the particles. Moving the blocks over the table affects it’s position in real-time on the projection. Rotating the generator changes the direction of the particle flow, while the angle in the deflectors and attractors varies the power of the force-field induced by each pole.
Apart from the interaction with the tangible interface, the vertical projection helps users to play with the particles, using the body as a surface to capture them or let them flow through.
Read more about Ishac on his website ishback.com
By CROWD
What will actually be shown on the Touch Table remains to be revealed. We’ll see on the 14th of May.
by Gustav Nipe
We have build together a RepRap. A RepRap stands for Replicating Rapid prototyper, and it is a 3d-printer. It prints physical objects in plastic. Our purpose of assembling the RepRap was that we want to take the discussion of intellectual property one step forward. How is factory workers going to get paid when you can print whatever you want at your home?
by Rob Nero
TRKBRD was my final project in my first year of grad school. It started as a theoretical idea for a brand new way to interface with a portable computer. The interface had never been done before (to my knowledge), so there wasn’t hardware available for me to realize my idea or even test it with people. The only way to realize my idea physically was to use the Arduino electronics prototyping platform and create the interface device myself. With a lot of research, testing, and talking with other Arduino users, I brought my idea to fruition, the TRKBRD (trackboard) was born!
Read more about Rob on trkbrd.it
Short interview with Vanessa Carpenter Møbius by Peter Neubauer on ThoughtMade, the Öresund region and Innovation!
by Chris Hughes
Chris technology exploits have been featured on Slashdot.com, engadget.com, digg.com, gizmodo.com, Washington Post and The Wall Street Journal. He studied Math at Oxford and Computer Science at UCLA and has since worked in online gaming, at a branding agency and as a software consultant with Handspring, Microsoft, Multiactive, Macromedia and Deloitte. Chris is a passionate MAKE-movement evangelizer and currently involved at Syyn Labs where he spends his time twisting together art and technology.
Follow Chris on twitter and on his personal blog.
Sidetrack from Martina Pagura on Vimeo.
Read more about Jacek & Sidetrack on the CIID project site and his other project in his portfolio
The Sidetrack table peripherally records you as you work in the home, tracing a pattern as you move from space to space. Marker pens plot this pattern as the table spins, oscillating in time with your movement between rooms. Sensors are placed in the areas you want to observe, for example the desk or the kitchen. By placing tags on the table, you purposefully work towards set tasks, with the patterns reflecting the journey towards these objectives. In this way, giving value to the intangible effort and pockets of time you devote whilst working from home.
The Sidetrack concept arose from the research around professionals who – when completely engaged in their work – found it difficult to separate home life from work. In most cases, they were often stationary in front of their desk with little interaction with other areas around the home. They did not generally avoid their work, so the notion of being ’sidetracked’ was a healthy way to alternate their somewhat static day.
The table mechanics were built with the motors from an old printer and turntable combined with custom components to sustain the operation of the arm. The movement of the arm itself is defined by the presence sensors placed around the home, recording where you are, whilst you work. Each day is then recorded on a paper disc for you to reflect and decipher your working pattern, creating a tangible culmination of your working day.
InkQuencer is a step-sequencer that plays music based on camera input. People can draw patterns on paper and then play back the pattern by holding the drawing in front of the camera.
The program receives the images from the camera and draws a scaled down, 32×30 pixel isometric version. On each beat from the metronome, the scrubber runs through a new column of pixels and plays a sound if the pixel is black.
The InkQuencer creates a new way of interacting with a traditional electronic music interface. The possibilities of playful and randomised music sequencing is taken back into the physical world allowing for a more direct tangible way of experimenting with sound and rhythm.
You can read more about Sebastian & his work on his CIID profile and his website: redboatopera.com
by Gizem Boyacioglu / Ishac Bertran
The Discreet Window is a blind that provides visual feedback for a home-office environment about the users’ work activity.
As an ambient display, The Discreet Window is a membrane that communicates the work intensity to both the home-office space and the outside. The more the user works, the less light is coming inside the room. Thus, the less visual contact there is between both sides of the window.
The user operates the blind using the small spheres attached to the control cord as a switch. By matching the colored sphere on the left side with the ones on the right side, the user swaps between the four modes: open, half-open, closed and graph. Selection of the graph mode displays information gathered from the computer about the time spent on work-related activity.
The home-office environment requires discipline to keep consistency in performance. Therefore, there is a need of self-monitoring since the individual is his own reference point in this working space.
Most of the current tools of self-monitoring provide intrusive alerts, bringing the risk of disturbing the optimal work pattern of the individual. Instead, the same information has more attractiveness and influence to the user when presented to him on demand as a summary over time.
The concept aims to offer a self-improvement tool which provides an overview of working routines in a non-intrusive manner.
Playing on words, The Discreet Window displays discreet data in a discrete manner, referring to the nature of the data and the subtlety in the way that is displayed. Moreover, the name gives a wink to Alfred Hitchcock’s movie Rear Window, “La Ventana Indiscreta” in Spanish, which then literally translates as The Indiscreet Window.
GeekPhysical explores how people interact and react physiologically through the use of biometrics sensors including thermal output, heart rate, brain activity, posture, movement, and mechanical body reaction.
One aim is to explore how attraction is perceived and to record patterns and behaviors of physiological responses. Data is gathered and collected into a database of sensory and audio/visual input and displayed as artistic representation of data in the form of video.
Four people sit around a projected area. Heart rate is red. Galvanic skin response is blue. The participant can ‘send’ their bio-signals to others by making eye contact with them. (Lucky for them, because eye contact with strangers is so darnn uncomfortable, we have given them sunglasses). Eye contact results in the signals of heart rate and galvanic skin response moving from one person to another. People can thus exchange their bio-signals and discuss the results.
Read more about Vanessa @ GeekPhysical.com
